

Thanks a lot ! Modifying XcomEncounterLists.ini was indeed the right approach.


There's a few which change Rulers (and how they appear differs depending on whether Integrated DLC is enabled at campaign start), Ruler Reactions Revised springs to mind.įor help with mod creation have a look here: What doesn't exist is some kind of Mod Config Mod which builds a list of mod-added enemies at run time and allows the player to enable or disable them. If you set a particular enemy's minimum force level to 99 in XComEncounterLists.ini then they'll never appear, assuming you're not using the mod which allows Force Level to increase beyond 20. Could some experienced modders point me in the right directions and/or give some tips/documentations to work on my own ? (unless some of the mods described already exist) I am highly motivated but I never did that kind of project and am struggling to find good tuto/resources. Also they could only appear in late game as a response to xcom successes. (eventually) another to rebalance alien kings : one reaction after each xcom move is way too OP but they could be more resistant to status effect and psi-attack. bald with half open back skull & white glowing psi-brain) one to alter avatars' appearance into something more scary (f.i. one to manually set-up enemy spawning chances (in order to be able to almost erase from the game some alien species) On top of that, avatars look ridiculous while they should be the most scary looking enemies of the game. There are some units that I feel do not have their place in the universe (Codex, Spectre, and even Archon). I am a big fan of what 2K did with Xcom 2 but there are some things on which they went a little too crazy to my tastes.
